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أغلق الياقوت
لعبة مروحة القفل الزرقاء تعتمد على العمل الجماعي، ومحاولة الأنانية ستؤدي إلى فشلك، أوصي بعدم مطاردة الكرة والإيمان بزملائك في الفريق.
الضوابط:
Q/B(وحدة التحكم) - المهاجمة
F/L3(وحدة التحكم) - الاندفاع
ق/ب (وحدة التحكم) مباشرة بعد الاندفاع إذا لم يكن آخر من يمسك الكرة - التصدي القوي.
E/Y(وحدة التحكم) على الأرض بدون الكرة - بلوك الخطوة
E/Y(وحدة التحكم) في الهواء بدون كرة - الرأس
تي/دباد اليسار (وحدة التحكم) - ضرب الكتف
R/دادو اليمين (وحدة التحكم) - الصفيرة/التمرير السريع
E/Y(وحدة التحكم) مع الكرة - المراوغة
ج/دادباد أون (وحدة التحكم) - التدفق
دبادب أوب (وحدة التحكم) - قفل التحول
يرجى قراءة المعلومات العامة في اللعبة (ونعم، هذا هو في معظمه مشروع فردي، هناك بعض الأشخاص الذين يساعدوني ولكن معظم الأشياء في اللعبة تم صنعها بالكامل من قبلي)
بعض المؤثرات في اللعبة صنعها "ميشيل الراجل"
ملاحظة: لا يمكنني تغيير سعر الخوادم الخاصة لمدة شهرين بسبب روبلوكس.
بدأ تطوير اللعبة في 13 سبتمبر.
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end of the road
side project
q to unlock mouse
r to parry
inspired by: contagious revival (don't ask), scp cb
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لعبة القتال الشاذة: تم إصلاحها
مرحبًا بك في afg: تم إصلاحه ، هذا إعادة إنتاج كاملة من afg العادي الذي يتم عرضه على ملف التعريف الخاص بي ، والسبب في أنني قررت إعادة إنتاج اللعبة هو لأنني عندما لعبته مع صديقي كان فوضى كاملة
هذه لعبة مستوحاة من ساحات المعارك (ومستوحاة من ساحات المعارك البديلة قليلاً)
الضوابط:
Q+A\D\S-دريش
Q + لا شيء أو W - السحب الأمامي
F - كتلة
F مباشرة قبل أن تتعرض للضرب - بارى (الاستيلاء فقط للبقعة)
M1 - هجمات خفيفة (تصل إلى ثلاثة)
1 ، 2 ، 3 ، 4 - تحركات
T - ult
الدمار المستوحى من مسرحيات الجوجوتسو
نظام الرجوع إلى الوراء مستوحى من ساحات المعركة البديلة
نظام قتال مستوحى من أقوى ساحات القتال
خريطة مستوحاة من مدن روسيا القديمة وخيالي قليلاً ، ومن المفترض أيضًا أن تكون في البعد "بعد الموت" الذي يعد إلى حد كبير أحد أبعاد الحياة بعد الموت في عالم الشذوذ
استنادًا إلى عالم "غير طبيعي" ، الذي صنعته بنفسي وسأصنع سلسلة رسوم متحركة عليه
تم إلغاؤه ولكن قررت الاستمرار في صنعه
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منظور الجير [تم إلغاؤه]
"إذن ، هل تريد مني تعطيل هذا المختبر الغريب؟ بالتأكيد ، لكنني سأحتاج إلى الكثير من المال"
اضغط على r عندما تكون ميتًا لإعادة الظهور
مزيج من: ultrakill ، ghostrunner و abnormality universe
نسخة جديدة من المنظور الأخضر
يتم ذلك عند نقطة خريطة اختبار
الأنظمة التي سيتم إضافتها: تمت إضافة جميع الميكانيكيات التي أردت إضافتها حاليًا
الأنظمة الحالية: wallrun (buggy) ، slide (buggy) ، ledge climbing\vaulting ، teloswing (اضغط r على النقطة الزرقاء أو العدو)
لعبة الزمردي
تم إلغاؤه منذ فترة طويلة ، لكنني لم أطلق سراحه للجمهور على ملف التعريف الخاص بي ، وقررت وضع ملف التعريف الخاص بي بسبب الانتقال إلى godot
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stolen will [cancelled]
"tryna do somethig with horror now that im way more experienced" - originally, but then decided to make that into a remake of lime perspective, got cancelled due to moving to godot
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purpur perspective [cancelled]
supposed to be something like dw and other stuff like that. got cancelled due to moving to godot
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below destination - ultimate edition
"for me... below destination was kind of a mark of how much i progressed, it was my first full game and not just a test of a concept, it was the game i wanted to create, so then a while after i stopped working on it, i decided to do the same look at how much i progressed and remake it in reframed version, which took a lot of stuff from the original, now i decided to remake the original game again, and see how much i progressed as a developer again. below destination is something i hold very close to my heart, i had many memories with it, and lost friends and gained friend while making it, it was a saving grace from my failing grades in school, now i want to remake the game with a clear mind and everything sorted out, polishing out the game, making it just how i wanted originally, adding new ideas and erasing bad ones, i believe this will be my success." yeah so i cancelled it, but i thought "heck it" and im gonna keep making this
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blazing perspective [cancelled]
supposed to dmc fangame, got cancelled due to moving to godot
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office of tapes
"collect. the. tapes.
horror game with a hardcore element
gameplay inspired by cry of fear (one of my favorite games), go play it"
cancelled due to moving to godot, never got to actually making a gameplay for this game
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abnormality fighting game
Q + W - dash
Q + A/D side dash
Q + A/D (Emerald) bullet dodge
F - block
(Stain:
F - after 0.3: normal block
F - before 0.3: parry)
H - ultimate
M1 - light attack (up to 3)
some characters have moves binded to other key instead of numbers, so please look for these moves instead of neglecting that, mirager currently has s + m1 as one of the combo extenders
based on my universe
battlegrounds-like not battlegrounds
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a place where i belong
infine amount of infinite tall towers connected with small pathways, with no way to escape
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below destination: REFRAMED
"kept you waiting huh?"
a remake and reimagining of 'Below Destination'
game about going through doors, its optimized for phones
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weird 2d horror game based off of gmod mod
VERY broken multiplayer version: https://www.serin.lat/games/83937189158964/weird-2d-game-MULTIPLAYER
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weird 2d game MULTIPLAYER
the original game was NOT intended for multipayer, hence why this game feels so weird, all players need to spawn BEFORE the player with menu starts the game, the killer ai is NOT meant for multiple people so it will act weird, teleporting killers will also be VERY weird in teleporting. my friend made me make it, and i will likely update it different to original game
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unknownmg revamp dev place
note: added crit for greatsword (a buffed kick that goes through block and does not stun player if they try to parry it, only kicks them away with base damage) + now rage stim gamepass from the original game turned into inf heal stim with cooldown
q: dash
f: parry
r: kick + if you kick player that tries to parry you: they will get stunned instead of getting thrown away and your kick cooldown will get nullified
v: crit, mb's crit is just and improved parry with an endlag
next thing im going for: implementing heal stims (not the infinite gamepass one)
original version: https://www.serin.lat/games/15323769530/Unknown-melee-game-beta
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some battlegrounds thingy
it has parry mechanic like in deepwoken sooooo
this game currently has default random moveset, once im done with 8 basic and ultimate moves ill give players ability to create custom moveset
C A T
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buckshot shenanigans
this is VERY unfinished
i will add items eventually
requeries 2 players to play
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unknown universes battleground
battlegrounds game
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below destination
unfinished something of a game
this is a remake of old concept i made in somewhere 2022/2023
door sounds are mostly from cry of fear
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project: FPS
small first person test
map is from toolbox cause i had no time to create a map
currently weapons are not really responsive and i will try to do something about it
also i dont know how to implement recoil
issues im trying to fix:
muzzle particles disconnecting from first person model (particles are from third person model)
audio of shooting only sounding in one ear (again third person)
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extreme
this is supposed to be spinoff of "unknown melee game"
little demo i made in my free time
music by battlejuice
inspired by ultrakill
controls:
dash: shift
block: r
inspect: q
enemies:
husk (basically filth from ultrakill)
soldier
swordsman
katana user (improved swordsman)
(on and also you are basically traped in last room)
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Unknown melee game [beta]
this was not inspired by untitled melee game
all these weapons in the game is made by me (exept models and sounds)
the game currently has: metal bat, decimator, machete, knife, tomahawk (unfinished)
this game is fighting game and currently unfinished, this game death animations was inspired by decaying winter
THIS VERSION OF THE GAME IS DISCONTINUED, i will revamp the game fully and make this actually liable to enjoy (also holy hell do these old anims i made look bad, i reanimated the bat like 5 times)
once the revamp is done ill release it as an update for this game
revamp dev place: https://www.serin.lat/games/18539753731/unknownmg-revamp-dev-place
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isle weapon system test
its fan made system
credits to tim he made this system
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madness combat wave game
project i started some time ago and forgotten about it, now have come back to this project and finished it, after wave 20 cleaning will start so yea wave 20 is litteraly end of the game
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wave test game
arcade-like game where you need to survive infinite amount of time
also i made this because i learning how model cloning in roblox work
update log: added bandage that heals 20 health points, added animations for medical items, added first person arms and character head turning to where camera is facing
to do: original music, original models, more bosses, voice lines for bosses spawn
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frost vision goggles test
for my isle like game, yea it will make fog go away on time wearing these goggles, its client sided so only player will see color correction and fog
also goggles emit light when worn - google translator
dont get me wrong i know english but im bad at it so yea
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your friends are become insane
your friends are become insane and come to terminate them
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crossroads but with bots
link for battle bots - https://web.roblox.com/library/6210188268/Battle-Bot
and most importantly, ENJOY
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broken desires
horror game i did credits to mandela catalog
warning: this game is not finished and by now all models is placeholders
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horror.exe remake
i tried to recreate the horror.exe but in the end i make own story
YaDimbI4 ليس لديه أي تصاميم.