Informacje

Projekty

  • project cull

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  • Zamknij Szafirowy

    niebieska gra z zamkami oparta na pracy zespołowej, a próba egoizmu doprowadzi do porażki. Zalecam nie ganiać piłki i wierzyć w swoich kolegów z drużyny. sterowanie: Q/B (konsola) - atak F/L3(konsola) - skok Q/B (konsola) tuż po skoku, jeśli nie jest ostatnim z piłką - super atak E/Y(konsola) na ziemi bez piłki - blok kroków E/Y (konsola) w powietrzu bez piłki - głowica T/DpadLeft(konsola) - uderzenie na ramię R/DpadRight(konsola) - gwizdek/szybkie podanie E/Y(konsola) z piłką - dryblowanie G/DpadDown(konsola) - przepływ DpadUp(konsola) - blokada zmiany biegów proszę przeczytać ogólne informacje w grze (i tak, to jest głównie projekt solowy, jest kilka osób, które mi pomagają, ale większość rzeczy w grze jest robiona wyłącznie przeze mnie) część efektów dźwiękowych w grze została stworzona przez "MicelTheGuy" ps. nie mogę zmienić ceny prywatnych serwerów przez 2 miesiące z powodu roblox gra rozpoczęła rozwój 13 września

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  • end of the road

    side project q to unlock mouse r to parry inspired by: contagious revival (don't ask), scp cb

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  • Gra walki z anomaliami: Reformed

    witaj w afg: zreformowany, jest to kompletny remake normalnego afg, który jest wyświetlany na moim profilu, powodem, dla którego postanowiłem zrewidować grę, jest to, że kiedy grałem z moim przyjacielem, był to kompletny bałagan to gra inspirowana polami bitewnymi (i trochę inspirowana alternatywnymi polami bitewnymi) sterowanie: Q + A\D\S - pośpiech Q + nic lub W - dash przedni F - blok F tuż przed trafieniem - parry (złap tylko za plamę) M1 - lekkie ataki (do trzech) 1, 2, 3, 4 - ruchy T - ult zniszczenie inspirowane jujutsu shenanigans system rzutu wstecz zainspirowany alternatywnymi polami bitewnymi system walki inspirowany najsilniejszymi polami bitewnymi mapa zainspirowana starymi rosyjskimi miastami i moją wyobraźnią, również ma znajdować się w wymiarze "po śmierci," który jest w dużej mierze jednym z wymiarów życia po śmierci we wszechświecie anomalii oparty na "niezwykłym" wszechświecie, który zrobiłem sam i zrobię na nim serial animowany został odwołany, ale postanowił kontynuować

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  • perspektywa wapna [anulowany]

    "Więc chcesz, żebym zakłócił to dziwne laboratorium? Oczywiście, ale będę potrzebował dużo pieniędzy" Naciśnij r gdy jesteś martwy aby odrodzić się kombinacja: ultrakill, ghostrunner i wszechświata anomalii Remake zielonej perspektywy zrobione w punkcie mapy testowej systemy do dodania: wszystkie mechaniki, które chciałem dodać, są obecnie dodawane bieżące systemy: wallrun (buggy), slide (buggy), ledge climbing\vaulting, teloswing (naciśnij r na cyjanową kropkę lub wroga) szmaragdowa gra został anulowany dawno temu, ale nie wydałem go publicznie na moim profilu, postanowiłem umieścić na moim profilu z powodu przejścia do godot

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  • stolen will [cancelled]

    "tryna do somethig with horror now that im way more experienced" - originally, but then decided to make that into a remake of lime perspective, got cancelled due to moving to godot

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  • purpur perspective [cancelled]

    supposed to be something like dw and other stuff like that. got cancelled due to moving to godot

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  • below destination - ultimate edition

    "for me... below destination was kind of a mark of how much i progressed, it was my first full game and not just a test of a concept, it was the game i wanted to create, so then a while after i stopped working on it, i decided to do the same look at how much i progressed and remake it in reframed version, which took a lot of stuff from the original, now i decided to remake the original game again, and see how much i progressed as a developer again. below destination is something i hold very close to my heart, i had many memories with it, and lost friends and gained friend while making it, it was a saving grace from my failing grades in school, now i want to remake the game with a clear mind and everything sorted out, polishing out the game, making it just how i wanted originally, adding new ideas and erasing bad ones, i believe this will be my success." yeah so i cancelled it, but i thought "heck it" and im gonna keep making this

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  • blazing perspective [cancelled]

    supposed to dmc fangame, got cancelled due to moving to godot

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  • office of tapes

    "collect. the. tapes. horror game with a hardcore element gameplay inspired by cry of fear (one of my favorite games), go play it" cancelled due to moving to godot, never got to actually making a gameplay for this game

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  • abnormality fighting game

    Q + W - dash Q + A/D side dash Q + A/D (Emerald) bullet dodge F - block (Stain: F - after 0.3: normal block F - before 0.3: parry) H - ultimate M1 - light attack (up to 3) some characters have moves binded to other key instead of numbers, so please look for these moves instead of neglecting that, mirager currently has s + m1 as one of the combo extenders based on my universe battlegrounds-like not battlegrounds

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  • a place where i belong

    infine amount of infinite tall towers connected with small pathways, with no way to escape

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  • below destination: REFRAMED

    "kept you waiting huh?" a remake and reimagining of 'Below Destination' game about going through doors, its optimized for phones

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  • weird 2d horror game based off of gmod mod

    VERY broken multiplayer version: https://www.serin.lat/games/83937189158964/weird-2d-game-MULTIPLAYER

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  • weird 2d game MULTIPLAYER

    the original game was NOT intended for multipayer, hence why this game feels so weird, all players need to spawn BEFORE the player with menu starts the game, the killer ai is NOT meant for multiple people so it will act weird, teleporting killers will also be VERY weird in teleporting. my friend made me make it, and i will likely update it different to original game

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  • unknownmg revamp dev place

    note: added crit for greatsword (a buffed kick that goes through block and does not stun player if they try to parry it, only kicks them away with base damage) + now rage stim gamepass from the original game turned into inf heal stim with cooldown q: dash f: parry r: kick + if you kick player that tries to parry you: they will get stunned instead of getting thrown away and your kick cooldown will get nullified v: crit, mb's crit is just and improved parry with an endlag next thing im going for: implementing heal stims (not the infinite gamepass one) original version: https://www.serin.lat/games/15323769530/Unknown-melee-game-beta

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  • some battlegrounds thingy

    it has parry mechanic like in deepwoken sooooo this game currently has default random moveset, once im done with 8 basic and ultimate moves ill give players ability to create custom moveset C A T

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  • buckshot shenanigans

    this is VERY unfinished i will add items eventually requeries 2 players to play

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  • unknown hotline???

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  • pole bitwy nieznanych wszechświatów

    gra na polach walki

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  • lost ones

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  • poniżej miejsca docelowego

    niedokończona część gry to remake starej koncepcji, którą zrobiłem gdzieś 2022/2023 Dźwięki drzwi pochodzą głównie z krzyku strachu

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  • project: FPS

    small first person test map is from toolbox cause i had no time to create a map currently weapons are not really responsive and i will try to do something about it also i dont know how to implement recoil issues im trying to fix: muzzle particles disconnecting from first person model (particles are from third person model) audio of shooting only sounding in one ear (again third person)

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  • fps test

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  • extreme

    this is supposed to be spinoff of "unknown melee game" little demo i made in my free time music by battlejuice inspired by ultrakill controls: dash: shift block: r inspect: q enemies: husk (basically filth from ultrakill) soldier swordsman katana user (improved swordsman) (on and also you are basically traped in last room)

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  • Unknown melee game [beta]

    this was not inspired by untitled melee game all these weapons in the game is made by me (exept models and sounds) the game currently has: metal bat, decimator, machete, knife, tomahawk (unfinished) this game is fighting game and currently unfinished, this game death animations was inspired by decaying winter THIS VERSION OF THE GAME IS DISCONTINUED, i will revamp the game fully and make this actually liable to enjoy (also holy hell do these old anims i made look bad, i reanimated the bat like 5 times) once the revamp is done ill release it as an update for this game revamp dev place: https://www.serin.lat/games/18539753731/unknownmg-revamp-dev-place

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  • isle weapon system test

    its fan made system credits to tim he made this system

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  • szaleństwo walka fala gra

    projekt zacząłem jakiś czas temu i zapomniałem o nim, teraz wróciłem do tego projektu i ukończyłem go, po 20 sprzątaniu rozpocznie się, więc tak, fala 20 jest dosłownie końcem gry

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  • wave test game

    arcade-like game where you need to survive infinite amount of time also i made this because i learning how model cloning in roblox work update log: added bandage that heals 20 health points, added animations for medical items, added first person arms and character head turning to where camera is facing to do: original music, original models, more bosses, voice lines for bosses spawn

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  • frost vision goggles test

    for my isle like game, yea it will make fog go away on time wearing these goggles, its client sided so only player will see color correction and fog also goggles emit light when worn - google translator dont get me wrong i know english but im bad at it so yea

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  • dvd player

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  • your friends are become insane

    your friends are become insane and come to terminate them

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  • skrzyżowanie dróg, ale z botami

    link do botów bojowych - https://web.roblox.com/library/6210188268/Battle-Bot i co najważniejsze, CIESZ SIĘ

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  • broken desires

    horror game i did credits to mandela catalog warning: this game is not finished and by now all models is placeholders

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  • remake horror.exe

    Próbowałem odtworzyć horror.exe, ale w końcu stworzyłem własną historię

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